Exploring gestural interface principles through Wii remote+Max/MSP granular synth mashup

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I developed this gestural interface prototype that offers an intuitive and performance-friendly interaction model. I'm exploiting the physicality of Nintendo's Wii controller by aiming to drawing out visceral, subtle, and "quasi-analogue" possibilities.

To build the prototype I combined functions from two existing Max patches: aka.wiiremote Nintendo Wii Remote Handler by Masayuki Akamatsu and granularized by Les & Zoax.

I chose the granular synthesizer because it provides a high degree of independent control of all sound variables, allowing the interaction design to access many parameters heuristically, looking for the most subtle and intriguing degree of sonic control. For example, pitch can be transposed independent of tempo and duration of sample playback. In terms of sonic culture, the quality of granular synthesis is less familiar and more more contemporary than, say, analogue modeling, or conventional sample playback. The sound of the granular synth has a "twenty-first century" quality that ties well with gestural control. The short demo video is not exhaustive or methodical but captures a bit of practice as I began to learn the characteristics of the system.

Thanks and shout out to Professor Joshua Goldberg, Brian MacMillan and other classmates at Integrated Digital Media Institute, Polytechnic University, Brooklyn.