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Exploring gestural interface principles through Wii remote+Max/MSP granular synth mashup

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I developed this gestural interface prototype that offers an intuitive and performance-friendly interaction model. I'm exploiting the physicality of Nintendo's Wii controller by aiming to drawing out visceral, subtle, and "quasi-analogue" possibilities.

To build the prototype I combined functions from two existing Max patches: aka.wiiremote Nintendo Wii Remote Handler by Masayuki Akamatsu and granularized by Les & Zoax.

Architectures of Control v. Designing for Emergence

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In the course of research for my Media Law paper, on Creative Commons and designing for emergence in law, I came across this excellent blog. In many ways this site might be considered the opposite of "designing for emergence":

Architectures of Control
http://architectures.danlockton.co.uk/

What are Architectures of Control?

[example images - Audi A2: The user cannot open the bonnet; Bench designed to prevent lying down: 'redesigned to face contemporary urban realities'; printer: Some HP printers shut down the cartridges at a pre-determined date regardless of whether they are empty]

Designing Systems with Emergent Behavior at BayCHI

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A recent Bay Area ACM SigCHI panel on "Designing Systems with Emergent Behavior" featured Tim Brown (IDEO), Peter Merholz (Adaptive Path), Larry Cornett (Yahoo), and Joy Mountford (Yahoo), and was moderated by Rashmi Sinha.

Peter Merholtz blogged his thoughts here: www.peterme.com/archives/000793.html

Core77 offers a rundown of the event here: http://www.core77.com/blog/events/design_for_emergent_systems_4821.asp#more

And the organization's event page is here: http://www.baychi.org/calendar/20061010/

SHARE: supporting collaboration in new media communities

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Here's a reference from one from my fellow grad students:

SHARE.global
http://share.dj/global/

* new york
* montreal
* wiesbaden
* san diego

SHARE is an organization dedicated to supporting collaboration and knowledge exchange in new media communities. Local SHARE groups hold free, open jams and workshops in their communities. Participants bring their portable equipment, plug into our system, improvise on each others' signal and perform live audio and video. SHARE furnishes the amplification and projection. SHARE happens weekly to monthly in cities around the world.

The Birth of “Interaction Design”

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The term "interaction design" is attributed to a number of different parents, some from the academic and theory world and others more rooted in client practice.

Another example comes from the recent book Designing for Interaction by Dan Saffer. There is also a "Definition of Interaction Design" post in Saffer's blog. The book offers the following account:

Back in 1990, Bill Moggridge, a principal of the design firm IDEO, realized that for some time he and some of his colleagues had been creating a very different kind of design. It wasn’t product design exactly, but they were definitely designing products. Nor was it communication design, although they used some of that discipline’s tools as well. It wasn’t computer science either, although a lot of it had to do with computers and software. No, this was something different. It drew on all those disciplines, but was something else, and it had to do with connecting people through the products they used. Moggridge called this new practice interaction design.

Designing for Emergence at Harvard U

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Here's a Harvard University engineering and applied science graduate class that asks, "How do we engineer robust behavior from the cooperation of vast numbers of unreliable parts? Biology hints that there may be significant power to be achieved from building things out of cheap, imprecise parts with limited life."

CS 266: Biologically-inspired Distributed and Multi-agent Systems

Research topics include: swarm behaviors and robotics, amorphous computing and smart materials, reconfigurable robotics, immune-inspired systems, synthetic biology.

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About Metabolo: From Mechanics to Mimesis

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Far from becoming tamer, the far-reaching effects of electric technology that were presaged by Marshall McLuhan seem to be waxing wilder, penetrating ever more deeply into our personal and social lives. Is it alarm we’re sensing, or the thrill of recognition – a quickening? Are we attempting to maintain control, or building a portrait of our environment and ourselves that is beginning to rival the responsiveness and creativity of the natural world?

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