design

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“Design is creation for reproduction”

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Note to self: complete this post by quoting my original post from massivechange.com: http://forums.massivechange.com/viewtopic.php?t=15

The Birth of “Interaction Design”

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The term "interaction design" is attributed to a number of different parents, some from the academic and theory world and others more rooted in client practice.

Another example comes from the recent book Designing for Interaction by Dan Saffer. There is also a "Definition of Interaction Design" post in Saffer's blog. The book offers the following account:

Back in 1990, Bill Moggridge, a principal of the design firm IDEO, realized that for some time he and some of his colleagues had been creating a very different kind of design. It wasn’t product design exactly, but they were definitely designing products. Nor was it communication design, although they used some of that discipline’s tools as well. It wasn’t computer science either, although a lot of it had to do with computers and software. No, this was something different. It drew on all those disciplines, but was something else, and it had to do with connecting people through the products they used. Moggridge called this new practice interaction design.

Designing for Emergence at Harvard U

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Here's a Harvard University engineering and applied science graduate class that asks, "How do we engineer robust behavior from the cooperation of vast numbers of unreliable parts? Biology hints that there may be significant power to be achieved from building things out of cheap, imprecise parts with limited life."

CS 266: Biologically-inspired Distributed and Multi-agent Systems

Research topics include: swarm behaviors and robotics, amorphous computing and smart materials, reconfigurable robotics, immune-inspired systems, synthetic biology.

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What is the Beal Centre for Strategic Creativity?

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The stated mission of the Beal Centre for Strategic Creativity is: to enhance education with new methodologies in imaginative thinking; to contribute to the development of knowledge and economic wellbeing; and to explore new ways of improving the human condition.

Bruce Sterling’s Speech at ETech 2006

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This item links to the transcript -- or the script... not sure which -- of Bruce Sterling's speech at Emerging Technology 2006, San Diego, CA, March 2006. In the author's words, "Delivered at alpha-geek central, it may include indecipherable techie in-jokes. Well over 6,000 words. Includes illustrations." The audio, which is quintissentially Sterling and thus more fun to consume, is available at http://www.itconversations.com (keyword search for Sterling). [del.icio.us/gva]

Innovation vs. Invention

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I'm not so much interested in creativity, imagination, or invention on their own, but rather in how these can lead to new, useful ideas and systems in the world, i.e., in how a new design is adopted by large populations. In short, I'm interested in adoption. (There is a literature on the subject that goes by the name "diffusion studies" or "diffusion research" -- see http://en.wikipedia.org/wiki/Diffusion_of_innovations)

In keeping with this idea I distinguish between invention and innovation. Invention signifies the moment when novelty arises, when something new is created. For example, Edison invents a light bulb. I do not apply the word "emergence" to this moment, because at this moment there is not yet a complex dynamic of adoption or diffusion in the picture.

About Metabolo: From Mechanics to Mimesis

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Far from becoming tamer, the far-reaching effects of electric technology that were presaged by Marshall McLuhan seem to be waxing wilder, penetrating ever more deeply into our personal and social lives. Is it alarm we’re sensing, or the thrill of recognition – a quickening? Are we attempting to maintain control, or building a portrait of our environment and ourselves that is beginning to rival the responsiveness and creativity of the natural world?

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