software

Living Technology: la(te)st installment of Wii Max Granu Boids tomfoolery

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This piece shows the latest and last of my experiments in Wii-based gestural control of image elements (MaxMSP-generated pixels swarms using a modified version of Craig Reynold's venerable boids algorithm).


The soundtrack features complexity theorist Norman Packard speaking about his work and views regarding synthetic biology -- the creation of life from basic elements and information. Created for Professor Joshua Goldberg's class in physical interactive media production at Brooklyn Polytechnic (now part of New York University).

Wii Max Granu Boids gestural interface demo (featuring Howard Rheingold on Cooperation Theory)

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This performance demonstrates my evolving Wii-Max/MSP gestural interface prototype.


Beginning with Howard Rheingold's brilliant interview on cooperation theory, I used the Wii controller to manipulate audio with a granular synthesis patch, and filled the video track with flocking pixels based on Craig Reynold's famous Boids algorithm in an OpenGL Jitter implementation.

Hayden Hamilton, CEO of GreenPrint, answers questions | Grist | InterActivist | 30 Jul 2007

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"GreenPrint software ... analyzes each page of every document sent to the printer and looks for typical waste characteristics (like that last page with just a URL, banner ad, logo, or legal jargon) and then eliminates wasteful pages automatically."

Report from Massive Change Global Visionaries Symposium

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Just returned from the Massive Change Global Visionaries Symposium in Chicago. As a co-creator of the Massive Change exhibition I wanted to see it in the first US showing. Another aim was to study the public event and possibly seek out some of the speakers for a symposium I'm co-organizing with colleagues at the Beal Institute. The event was eye opening and highly enjoyable.

Overall my favorite speakers were Stewart Brand, futurist and author of the Whole Earth Catalog, The Clock of the Long Now, and How Buildings Learn; Gunter Pauli, founder and director of Zero Emissions Research Initiative of the United Nations University in Tokyo (Zeri.org), founder of Wikipedia Jimmy Wales, and Mary Czerwinski, cognitive psychologist and principal researcher at Microsoft. Brand and Pauli were certainly the most dynamic.

“Theoretical Primer for Emergent Media” presented at Enterprise 2.0 event

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I'll be giving my Hyperpolis presentation and leading a discussion on the idea of "emergent media" as part of a Toronto event beginning 6:30 tonight at the Gladstone Hotel.

Hosted by Tom Purves, the gathering will feature speakers and general discussion on the idea of "Enterprise 2.0" The idea is to look beyond today's mostly consumer-oriented applications of "Web2.0" and "social media" and ask, What do these same technologies portend once they infiltrate the business world? How will these new media forms change everyday work, the structure of firms, and the way companies innovate?

The event has attracted a lot of interest from the Toronto area tech community who are plugged into these ideas, and has been scaled up from a smaller venue to the stately Gladstone.

For more information or to sign up for (free) attendance, visit this wiki: http://barcamp.org/Enterprise20Camp

Designing Systems with Emergent Behavior at BayCHI

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A recent Bay Area ACM SigCHI panel on "Designing Systems with Emergent Behavior" featured Tim Brown (IDEO), Peter Merholz (Adaptive Path), Larry Cornett (Yahoo), and Joy Mountford (Yahoo), and was moderated by Rashmi Sinha.

Peter Merholtz blogged his thoughts here: www.peterme.com/archives/000793.html

Core77 offers a rundown of the event here: http://www.core77.com/blog/events/design_for_emergent_systems_4821.asp#more

And the organization's event page is here: http://www.baychi.org/calendar/20061010/

Nice compendium of location-based games

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Here's a nice compendium forwarded by David Frackman, a fellow student in my Integrated Digital Media program:

http://www.in-duce.net/archives/locationbased_mobile_phone_games.php

The Birth of “Interaction Design”

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The term "interaction design" is attributed to a number of different parents, some from the academic and theory world and others more rooted in client practice.

Another example comes from the recent book Designing for Interaction by Dan Saffer. There is also a "Definition of Interaction Design" post in Saffer's blog. The book offers the following account:

Back in 1990, Bill Moggridge, a principal of the design firm IDEO, realized that for some time he and some of his colleagues had been creating a very different kind of design. It wasn’t product design exactly, but they were definitely designing products. Nor was it communication design, although they used some of that discipline’s tools as well. It wasn’t computer science either, although a lot of it had to do with computers and software. No, this was something different. It drew on all those disciplines, but was something else, and it had to do with connecting people through the products they used. Moggridge called this new practice interaction design.

MIT Media Lab's Scratch: a programming language for animation, games, art

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I had a great meeting recently with Britt, one of my former students from the Institute without Boundaries. She had returned from visiting the MIT Media Lab where she toured the school and met Mitchell Resnick and others.

One project she told me about later was Scratch, a programming language for animation, games, art - From MIT Media Lab comes Scratch, a new programming language that lets you create your own animations, games, and interactive art.

Scratch is being developed by Resnick's Lifelong Kindergarten research group at the Media Lab, in collaboration with KIDS research group at the UCLA Graduate School of Education & Information Studies.

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