invention

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Exploring gestural interface principles through Wii remote+Max/MSP granular synth mashup

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I developed this gestural interface prototype that offers an intuitive and performance-friendly interaction model. I'm exploiting the physicality of Nintendo's Wii controller by aiming to drawing out visceral, subtle, and "quasi-analogue" possibilities.

To build the prototype I combined functions from two existing Max patches: aka.wiiremote Nintendo Wii Remote Handler by Masayuki Akamatsu and granularized by Les & Zoax.

Dear Professor Spooky, My Avatar Dog Ate My Homework

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As it turns out my Media Law class this semester may be held in Second Life. One reason this idea is looking cool is that DJ Spooky is already dropping science in that polygonish sandbox. Check out his course outline below -- interesting stuff for remixers, duality junkies, and Spooky fans -- and an awsome playlist in itself...

-----Original Message-----
From: idc-bounces@bbs.thing.net [mailto:idc-bounces@bbs.thing.net] On Behalf Of Paul D. Miller
Sent: Monday, January 22, 2007 1:18 PM
To: idc@bbs.thing.net
Subject: [iDC] sharing Curriculum

Hello everyone: I'm now at Sundance Film Festival for a series of discussions aout how new media is forcing the film industry to evolve different production models. To highlight the situation, the discussion will focus on Lynn Hershmann's film on Steve Kurtz: "Strange Culture"

But in light of the thread about teaching new media, here's the syllabus for my class on remix culture and digital media, with a focus on how people will respond to the material via PDF and remixable DVD's:

Paul aka DJ Spooky
(ps, this is sent from my cell phone, so, ahem, it aint really spell checked etc etc)

MEDIA SOUNDS: Towards a New Esthetic of Music and Art

COURSE DESCRIPTION:
PAUL D. MILLER aka DJ SPOOKY

Class notes: In Brief - “Media Sounds: Towards a Philosophy of Aesthetics in Music and Art” is a course I’m teaching at the European Graduate School as a mini residency during the summer. The school is kind of a 21st century update of the Black Mountain College: it brings together a wide variety of people from radically disparate philosophical and aesthetic backgrounds to teach and enjoy ideas outside of the academic norms.

My class focuses on sound, sound art, and their relationship to compositional strategy across different forms of contemporary art and digital media. This is the syllabus.

Bruce Sterling’s Speech at ETech 2006

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This item links to the transcript -- or the script... not sure which -- of Bruce Sterling's speech at Emerging Technology 2006, San Diego, CA, March 2006. In the author's words, "Delivered at alpha-geek central, it may include indecipherable techie in-jokes. Well over 6,000 words. Includes illustrations." The audio, which is quintissentially Sterling and thus more fun to consume, is available at http://www.itconversations.com (keyword search for Sterling). [del.icio.us/gva]

Innovation vs. Invention

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I'm not so much interested in creativity, imagination, or invention on their own, but rather in how these can lead to new, useful ideas and systems in the world, i.e., in how a new design is adopted by large populations. In short, I'm interested in adoption. (There is a literature on the subject that goes by the name "diffusion studies" or "diffusion research" -- see http://en.wikipedia.org/wiki/Diffusion_of_innovations)

In keeping with this idea I distinguish between invention and innovation. Invention signifies the moment when novelty arises, when something new is created. For example, Edison invents a light bulb. I do not apply the word "emergence" to this moment, because at this moment there is not yet a complex dynamic of adoption or diffusion in the picture.

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